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Efficient, Heterogeneous, Parallel Processing: The Design of a Micropolygon Rendering Pipeline
Kayvon Fatahalian
Rise of the Graphics Processor
David Blythe
The Design of the OpenGL Graphics Interface
Mark Segal, Kurt Akeley
The Direct3D 10 System
David Blythe
A Sorting Classification of Parallel Rendering
Steven Molnar, Michael Cox, David Ellsworth, Henry Fuchs
Pomegranate: A Fully Scalable Graphics Architecture
Matthew Eldridge, Homan Igehy, Pat Hanrahan
Row Buffer Locality-Aware Data Placement in Hybrid Memories
HanBin Yoon, Justin Meza, Rachata Ausavarungnirun, Rachael Harding, Onur Mutlu
Rasterization on Larrabee
Michael Abrash
ATI Radeon HyperZ Technology
Steve Morein
A Pixel is Not a Little Square
Alvy R Smith