All papers
Efficient, Heterogeneous, Parallel Processing: The Design of a Micropolygon Rendering Pipeline Kayvon Fatahalian |
Rise of the Graphics Processor David Blythe |
The Design of the OpenGL Graphics Interface Mark Segal, Kurt Akeley |
The Direct3D 10 System David Blythe |
A Sorting Classification of Parallel Rendering Steven Molnar, Michael Cox, David Ellsworth, Henry Fuchs |
Pomegranate: A Fully Scalable Graphics Architecture Matthew Eldridge, Homan Igehy, Pat Hanrahan |
Row Buffer Locality-Aware Data Placement in Hybrid Memories HanBin Yoon, Justin Meza, Rachata Ausavarungnirun, Rachael Harding, Onur Mutlu |
Rasterization on Larrabee Michael Abrash |
ATI Radeon HyperZ Technology Steve Morein |
A Pixel is Not a Little Square Alvy R Smith |