papers | collections | search login | register | forgot password?

All papers

RealityEngine Graphics
Kurt Akeley
NVIDIA Tesla: A Unified Graphics and Computing Architecture
Erik Lindholm, John Nickolls, Stuart Oberman, John Montrym
DIRC: Increasing Indoor Wireless Capacity Using Directional Antennas
Peter Steenkiste, Xi Liu, Anmol Sheth, Michael Kaminsky, Konstantina Papagiannaki, Srinivasan Seshan
Slave Memories and Dynamic Storage Allocation
M. V. Wilkes
Cg: A system for programming graphics hardware in a C-like language
William R Mark, Steven Glanville, Kurt Akeley, Mark J. Kilgard
A Language for Shading and Lighting Calculations
Pat Hanrahan, Jim Lawson
Spark: Modular, Composable Shaders for Graphics Hardware
Tim Foley, Pat Hanrahan
Utility-Based Cache Partitioning: A Low-Overhead, High-Performance, Runtime Mechanism to Partition Shared Caches
Moinuddin K. Qureshi, Yale N. Patt
The Reyes Image Rendering Architecture
Robert L Cook, Loren Carpenter, Edwin Catmull
Prefetching using Markov predictors
Doug Joseph, Dirk Grunwald