All papers
RealityEngine Graphics Kurt Akeley |
NVIDIA Tesla: A Unified Graphics and Computing Architecture Erik Lindholm, John Nickolls, Stuart Oberman, John Montrym |
DIRC: Increasing Indoor Wireless Capacity Using Directional Antennas Peter Steenkiste, Xi Liu, Anmol Sheth, Michael Kaminsky, Konstantina Papagiannaki, Srinivasan Seshan |
Slave Memories and Dynamic Storage Allocation M. V. Wilkes |
Cg: A system for programming graphics hardware in a C-like language William R Mark, Steven Glanville, Kurt Akeley, Mark J. Kilgard |
A Language for Shading and Lighting Calculations Pat Hanrahan, Jim Lawson |
Spark: Modular, Composable Shaders for Graphics Hardware Tim Foley, Pat Hanrahan |
Utility-Based Cache Partitioning: A Low-Overhead, High-Performance, Runtime Mechanism to Partition Shared Caches Moinuddin K. Qureshi, Yale N. Patt |
The Reyes Image Rendering Architecture Robert L Cook, Loren Carpenter, Edwin Catmull |
Prefetching using Markov predictors Doug Joseph, Dirk Grunwald |